October 2017 Update
Time is still ticking towards our Alpha release. We are fairly confident we should still be able to hit our Fall 2017 release timeframe, and it will likely be around December 2017 – assuming no major...
View ArticleDesigning Scenarios
Hey everyone! My name’s Michael and I predominantly do work on the development team for Gala Collider. Specifically, most of what I do affects the single player experience in the game. I’m a current...
View ArticleFall release confirmation
The moment approaches, Gala Collider’s open alpha is set to begin on December 18th! We are planning to invite the oldest subscribers first, and we will continue inviting players in batches until we...
View ArticleArtist Spotlight: Elias Stern
My name is Jason Ayers and one of my roles on the Gala Collider team is Art Producer. Since Gala Collider is a sci-fi based mash up of turn-based strategy and card game, we have a great deal of...
View ArticleAlpha Launch!
Today is the day! We’ve begun to let players into our Alpha. If you did not yet get an email from us, fear not! We will be adding more and more people to the game as the days/weeks progress. We are...
View ArticleGala Cast Episode 14: Crowdfund/Alpha Split Update
https://galacollider.com/wp-content/uploads/2017/09/Gala-Cast-Ep-14.mp3
View ArticleGala Cast Episode 15: Alpha Update
https://galacollider.com/wp-content/uploads/2018/01/Gala-Cast-Ep-15.mp3
View ArticleEarly 2018 Report
It has been about two months since the Gala Collider Alpha officially went live, we’ve since released about 4 patches and done 5 invite rounds. At the moment we seem to be managing invites in rounds...
View Article2018 Spring report
Hello everyone! Time is certainly flying and we’ve got a lot of updates to share with you. We went to GDC and had a booth set up this year. It was a great event where we got to meet with a lot of...
View ArticleSummer update
Hello everyone, it’s been a little while now since our last blog post and things have been relatively quiet so it is definitely time for another update. Areas being worked on We have many areas of the...
View ArticleFall update 2018
Hi everyone, I hope everyone had a great summer! While we don’t have a new patch release date to announce yet, we are gearing up for a lot activity here in the fall/winter season. Progress with the new...
View ArticleWinter 2019 update
Since our last update, Fall 2018, we haven’t had a major set of developments to report on other than getting ever-closer to public Alpha release for the new rules and updates. Progress report We solved...
View ArticleFall Release 2019
Hello everyone! Jeepers, that was the longest silence to date. But we are back, and with good news! Our plan is to release this fall, stars willing – this could be as early as October 2019. We will...
View ArticleGame release on Steam!
Hello everyone, the long wait is finally over. We have the game set to go public on January 16th, 2020. That’s a Thursday. Here is the link to wishlist the game on Steam so you will know the instant it...
View ArticleGame Mechanics Changelog
Hello again! Long time, no chat. It’s Mojumbo here today to discuss the changes we made to Gala Collider’s core gameplay over the last year. Without further ado, let’s jump into the list of changes:...
View ArticleGame live and how-to-play videos
The game is now live! Here are also two videos that explain how to play: Video 1: Video 2:
View ArticleNew Year, New Frontier
Hello everyone, For all of you who have been patiently waiting for our game to get more complete, we have some very positive news to begin the year. Thomas, our lead programmer, has been able to...
View ArticleFebruary patchz
Greetings earthlings who still bask in the glow of their mother sun. This month we bring you an initial slew of healthy UI changes and bug fixes to the game. This month’s biggest highlight is probably...
View ArticleMarch update
Hello everyone, this month we progress in our game with the following patch update: Game changes It is now possible to click on your draw deck to see the contents of the deck. The same is also possible...
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