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https://galacollider.com/wp-content/uploads/2017/09/Gala-Cast-Ep-14.mp3

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October 2017 Update

Time is still ticking towards our Alpha release. We are fairly confident we should still be able to hit our Fall 2017 release timeframe, and it will likely be around December 2017 – assuming no major...

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Designing Scenarios

Hey everyone! My name’s Michael and I predominantly do work on the development team for Gala Collider. Specifically, most of what I do affects the single player experience in the game. I’m a current...

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Fall release confirmation

The moment approaches, Gala Collider’s open alpha is set to begin on December 18th! We are planning to invite the oldest subscribers first, and we will continue inviting players in batches until we...

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Artist Spotlight: Elias Stern

My name is Jason Ayers and one of my roles on the Gala Collider team is Art Producer. Since Gala Collider is a sci-fi based mash up of turn-based strategy and card game, we have a great deal of...

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Alpha Launch!

Today is the day! We’ve begun to let players into our Alpha. If you did not yet get an email from us, fear not! We will be adding more and more people to the game as the days/weeks progress. We are...

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Gala Cast Episode 14: Crowdfund/Alpha Split Update

https://galacollider.com/wp-content/uploads/2017/09/Gala-Cast-Ep-14.mp3

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Gala Cast Episode 15: Alpha Update

https://galacollider.com/wp-content/uploads/2018/01/Gala-Cast-Ep-15.mp3

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Early 2018 Report

It has been about two months since the Gala Collider Alpha officially went live, we’ve since released about 4 patches and done 5 invite rounds. At the moment we seem to be managing invites in rounds...

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2018 Spring report

Hello everyone! Time is certainly flying and we’ve got a lot of updates to share with you. We went to GDC and had a booth set up this year. It was a great event where we got to meet with a lot of...

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Summer update

Hello everyone, it’s been a little while now since our last blog post and things have been relatively quiet so it is definitely time for another update. Areas being worked on We have many areas of the...

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Fall update 2018

Hi everyone, I hope everyone had a great summer! While we don’t have a new patch release date to announce yet, we are gearing up for a lot activity here in the fall/winter season. Progress with the new...

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Winter 2019 update

Since our last update, Fall 2018, we haven’t had a major set of developments to report on other than getting ever-closer to public Alpha release for the new rules and updates. Progress report We solved...

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Fall Release 2019

Hello everyone! Jeepers, that was the longest silence to date. But we are back, and with good news! Our plan is to release this fall, stars willing – this could be as early as October 2019. We will...

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Game release on Steam!

Hello everyone, the long wait is finally over. We have the game set to go public on January 16th, 2020. That’s a Thursday. Here is the link to wishlist the game on Steam so you will know the instant it...

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Game Mechanics Changelog

Hello again! Long time, no chat. It’s Mojumbo here today to discuss the changes we made to Gala Collider’s core gameplay over the last year. Without further ado, let’s jump into the list of changes:...

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Game live and how-to-play videos

The game is now live! Here are also two videos that explain how to play: Video 1: Video 2:

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New Year, New Frontier

Hello everyone, For all of you who have been patiently waiting for our game to get more complete, we have some very positive news to begin the year. Thomas, our lead programmer, has been able to...

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February patchz

Greetings earthlings who still bask in the glow of their mother sun. This month we bring you an initial slew of healthy UI changes and bug fixes to the game. This month’s biggest highlight is probably...

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March update

Hello everyone, this month we progress in our game with the following patch update: Game changes It is now possible to click on your draw deck to see the contents of the deck. The same is also possible...

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