Hey everyone! Lots of exciting things have been happening with GalaCollider, and progress is steady! Here’s a brief update on what’s been going on with the game and with the GC team. Progress of the Save/Load feature is going well – our dev team has been pulling the impossible with this very complex feature. Combining simultaneous play with asynchronous gameplay and accounting for all scenarios is a very complex scenario to code for. This feature will be hands-down the most complex code component in the game to date; but the pay off should be substantial since it will let anyone play […]
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